||at the top header click on the two arrows left to
to add a new custom screen setup. name it "animation". split the
windows like on the screenshot. above the buttons window add a timeline window.
left to the 3d view window add an action
editor and an ipo
in the timeline set the frame range from 1 to 24. in the action editor
add a new action
by clicking the arrow next to AC:
and name it "walk".
make sure the frame is set to 1. set a similar extreme pose of
like on the screenshot. move root slightly down,
move the two
ik_leg bones and rotate the 4 foot ik bones. select ik_leg.L, ik_leg.R
and root and
set location keys by pressing [i](loc).
select ik_1.L+.R, ik_2.L+.R and set rotation keys by pressing [i](rot).
select all 6 ik bones and root and store their pose in a buffer by
pressing the down arrow on the right
of the 3d view window header.
set the frame to 13 and paste the mirrored buffer by pressing the
rightmost button on the 3d view window header. press [i](avail) to set
keys on the already available ipo curves (the (avail) option
has the advantage that loc and rot keys don't have to be set
separately for these bones).
set the frame to 25 and paste the buffer by pressing on the up arrow on
the 3d view window header. press [i](avail)
to set the keys.
try out how the animation looks so far by clicking the play button
of the timeline header.